Unfortunately Samsung’s format is not one of the default conversions supported by the effect, so it requires a little more creativity. Once you have Skypbox Suite AE installed, you can use the Skybox Converter effect to convert from the Gear360’s fisheye files to the equirectangular assets that Premiere requires for editing VR. Currently you have to manually request and install your copy of the plugins as a Creative Cloud subscriber. Adobe’s recent acquisition of Mettle’s SkyBox VR toolset makes this much easier, but it is still a process. You will need a Samsung activation code that came with the Gear360 to use any of the versions, and both versions took twice as long to stitch a clip as its run time on my P71 laptop.Īn option that gives you more control over the stitching process is to do it in After Effects. But I couldn’t get the stitched files to work directly in the Adobe apps, so I had to export them, which was yet another layer of video compression. I later discovered that Samsung had released a separate version 2 of Action Director available for Windows or Mac, which solves this issue. Activating Automatic Angle Compensation in the Preferences->Editing panel gets around this bug, while trying to stabilize your footage to some degree. While this is the simplest solution for PC users, it introduces an extra transcoding step to H.264 (after the initial H.265 recording) and I frequently encountered an issue where there was a black hexagon in the middle of the stitched image. C:\Users\\Documents\CyberLink\ActionDirector\1.0\360 is where they should be located by default. Instead of exporting from that application, I pull the temp files that it generates on media import, and use them in Premiere. Upon import, the software automatically processes the original stills and video into equirectangular 2:1 H.264 files. ![]() You can download the original version here, but will need the activation code that came with the camera in order to use it. One option is to use the application Samsung packages with the camera, Action Director 360. The dual spherical image file recorded by the Gear 360 is not directly usable in most applications, and needs to be processed to generate a single equirectangular projection, stitching the images from both cameras into a single continuous view. Once you have recorded your footage, you will want to see what it looks like. If you can see the camera, it can see you. Your set needs to be considered in every direction, since it will all be visible to your viewer. Since most 360 videos are locked off, an operator may not be needed, but there is no “behind the camera” for hiding gear or anything else. Obviously besides the camera support, there is the issue of everything else in the shot including the operator. The results are much less intrusive in the resulting images that are recorded. I created a couple options to shoot with that are pictured below. My solution was to use the thinnest support I could, to keep the rest of the rigging as far from the camera as possible, and therefore smaller from its perspective. Even the tiny integrated tripod on the Gear360 is visible in the shots, and putting it on the plate of my regular DSLR tripod fills the bottom of the footage. One of the big challenges of shooting with any 360 camera, is how to avoid getting gear and rigging in the shot, since the camera records everything around it. Even without a Galaxy phone, it did everything I needed, to generate 360 footage to stitch and edit with but it was cool to have a remote viewfinder for the driving shots. If you have a Samsung Galaxy phone, there is a variety of other functions that allows, like remote control, and streaming the output to the phone as a viewfinder and such. The camera is remarkably simple to use, with only three buttons, and a tiny UI screen to select recording mode and resolution. These are encoded into JPEG (7776×3888 stills) or HEVC (3840×1920 video) at 30Mb and saved onto a MicroSD card. ![]() Both captured image circles are recorded onto a single frame, side by side, resulting in a 2:1 aspect ratio files. It records two fisheye views that are just over 180 degrees, from cameras situated back to back in a 2.5″ sphere. ![]() I am using the older 2016 model, which has a higher resolution sensor, but records UHD instead of the slightly larger full 4K video of the newer 2017 Model. There are two totally different models with the same name, usually differentiated by the year of their release. The simplest and cheapest 360 camera option I have found is the Samsung Gear 360. Most of the basic principles of shooting and editing 360 VR are exactly the same for all of those systems, so it makes sense to start experimenting and learning with something that is not as expensive. These currently range in price from $100 to hundreds of thousands. The first step in creating 360 videos, is recording with a 360 degree camera systems.
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